|
Don’t Play Go Get
a Rock: |
|
© FT Works 2008, 2007. Unauthorized reproduction prohibited. |
|
Whether you’re new to support and need a thorough introduction to the art of delivering great support, or you’ve been at it for a while and need some fresh ideas and inspiration, you will find old classics and new twists in Don’t Play Go Get a Rock to help you bring your support skills to the next level – wherever you’re starting from.
Don’t Play Go Get a Rock has answers for you.
· Control the mechanics of case resolution so you can drive all the way, speeding up resolution. · Take care of customers’ emotions without being engulfed in them. · Know when and how to flex to customers to put them on your side from the start. · Figure out when to be bold and when to be meek to keep customers on your side throughout case resolution. · Go beyond the basics so you can truly enjoy the support world and be recognized as a master.
Contents
In twenty information-packed pages, the Don’t Play Go Get a Rock booklet covers:
· 22 strategies for delivering great support · The simple and effective technique to start each call on the right foot · How support loops work and why failing to close them causes escalations · A detailed road map for figuring out how customers like to work and how you can flex to their style to expedite resolution · How and when to say no to customers’ requests
The complete rules of the “Go Get a Rock” game – and why you should not play it. |
|
If you prefer to pay by check, please contact us. |
|
$40 for regular shipping worldwide (including tax) |
|
|
|
$55 for express shipping worldwide (overnight to U.S. addresses) |
|
|
|
|
||
|
Home | About Us | Case Studies | Clients | Training | Tools | Newsletters | Contact Us |

